Steps for Designing a Virtual Learning World Experience

Kapp Notes

Here is a step-by-step process for designing and launching a virtual world learning experience within an organization. Step One: Identify the learning objective and outcomes required of learners. Step Two: Determine the content that must be learned to enable participants can achieve the desired outcomes. Step Three: Determine if content is appropriate for learning within a virtual world environment. Create debriefing exercises to ensure learning.

Totara: re-shaping Moodle for corporate use

Clive on Learning

I wanted to know whether Saba, one of the most successful of the big LMSs, could reinvent itself to accommodate informal learning. This time I’m exploring whether it is possible for one of the world’s most popular academic virtual learning environments, Moodle, to be adapted to suit the needs of corporates. There is some overlap: both types of platforms can deliver resources and both can support certain types of learning activities. learning management systems

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Tool Set 2009

Tony Karrer

I thought I'd kick off this year by posting a series of posts on topics related to tools and methods for work and learning. I'm hoping to address questions such as: How do you create a personal tool set or Personal Learning Environment (PLE) for yourself? But I'm worried, because while I just got through writing about my concern in Using SharePoint that learning organizations seemed to be making the same mistake of Not Preparing Workers for Web 2.0.

Who Needs to Be on Your 3D Development Team?

Kapp Notes

To successfully accomplish the task of creating a virtual learning world for the organizations must have specilized teams(or work with a vendor team). A typical team required for building a virtual learning environment consists of the following individuals. This is a critical role in the development of a virtual learning space. This is the person who knows the subject matter to be learned within the 3D world.

Can anybody hear me?

Learning with e's

Proxy error or firewall problem. It's a movement against the commoditization of learning and against corporate profiteering. 2) Virtual Learning Environments (VLEs) and in particular Learning Management Systems (LMSs) contribute toward restrictive practices in education and constrain both learner and teacher to operate within a model of learning that is insitutionally beneficial, but does little for the learner themselves.