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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment. Video games and the future of learning. Google Scholar. Google Scholar. Google Scholar. Van Eck, R.

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eLearning Topics

Tony Karrer

this would be down notable dropping topics: games, simulations, knowledge, interactive and blended Karyn Romeis commented: Hmm. roi - old enterprise – future and old games – still popular This is definitely something that I'll be using as I go forward. I have doubts about the validity of these data. eLearning Technology.

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The intentional marginalization of blogging in the corporate learning sector

Janet Clarey

Of course, those that write in L & D periodicals do not have the same issues as the academic/ journal “game&# where tenure and 16 pages of citations are the rules. What is a game but rules right? This same author later speaks about Twitter and I’ve yet to find them on Twitter.).

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100 eLearning Articles and White Papers

Tony Karrer

Innovate: Collecting, Organizing, and Managing Resources for Teaching Educational Games the Wiki Way 66. Google Scholar - a new way of navigating through scholarly materials 82. Personal Learning Environments Wiki - JITT 64. The Wales-Wide Web | Personal Learning Environments 65. The Top Web-Based Education Resources 81.

Wiki 147
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Multi-Generational Learning in the Workplace

Janet Clarey

Google, Google Scholar, and Wikipedia for homework, the school’s VLE/LMS, instant message, text, profile on a social networking service like Facebook or MySpace.). What Video Games Have To Teach Us About Learning and Literacy. Electric worlds in the classroom: Teaching and learning with role-based computer games.