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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Interestingly, it's Xyleme - an LCMS vendor that is sponsoring the site. Prediction #4 => Text-to-Speech Growth Accelerates Watson (the IBM machine that beat humans on Jeopardy) shows us how intelligent machines can help answer certain kinds of questions. I call it working smarter.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

Back on December 30 2011, I scoped eight predictions ranging from hardware/software to content types and authoring tools to macro-level mobility trends our team felt would influence the market for mLearning products and services for the year and I wasn’t disappointed (or much surprised) about how it all played out. And learning vendors (e.g.,

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Enterprise mLearning Predictions for 2011

mLearning Trends

x devices – each with tens of thousands of available apps – will help fuel continued adoption of Apple and Google-designed tablets in the learning space. Meanwhile, next generation iPads and Android 3.x Authoring Tools Will Evolve. Flash will still not be supported on iOS devices in 2011 but this fact will matter far less over time.

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Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

using different types of devices in multitudes of languages across diverse geographies are sure to drive awareness in mobile learning and generate interest from organizations of all sizes seeking to achieve their own successes and become more innovative in the way the train and support their ever-mobile learning communities.

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2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

The presence of VR on the upward-sloping part of the curve was demonstrated at this year’s DevLearn conference, where a number of vendors were demonstrating VR-based experiences. That being said, there’s plenty of hope that gamification will pull through the trough and reach productivity relatively unscathed.

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2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

The presence of VR on the upward-sloping part of the curve was demonstrated at this year’s DevLearn conference, where a number of vendors were demonstrating VR-based experiences. That being said, there’s plenty of hope that gamification will pull through the trough and reach productivity relatively unscathed.