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The Sound of Silence | Social Learning Blog

Dashe & Thomson

For an excellent illustration of this problem, check out this great example provided by the always-interesting Cathy Moore (click the image to launch the Flash player): Courtesy of [link] So, why does narration in eLearning frequently do nothing more than parrot back what’s written on the screen?

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

The Washington Post recently ran an article on Project MMOWGLI (Massively Multiplayer Online Wargame Leveraging the Internet), a new MMORPG being rolled out by the Office of Naval Research (ONR) that will allow thousands of players to participate in solving geopolitical crises created by hypothetical pirate attacks off the coast of Somalia.

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

The game randomly presented the players – the public – with the questionable receipts. If a receipt looked suspicious, players could write a description and hit an Investigate This! To add an element of competition, a leaderboard tracked and displayed which players had made the most finds.

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

Blended learning may be a newer phenomenon in the corporate world, but coaches have been using a mixture of video, instructor-led, experiential and peer-to-peer learning for decades. After a game is complete, the coach will break down the film, showing players what they did right and wrong.

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eLearning Review: A Module for the National Security Arena

Dashe & Thomson

When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read. Development: Total storyboard development time was apparently in the range of 20 – 40 hours, which isn’t bad given the number of interwoven pathways.

Module 100
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eLearning Review: A Module for the National Security Arena.

Dashe & Thomson

When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read. Development: Total storyboard development time was apparently in the range of 20 – 40 hours, which isn’t bad given the number of interwoven pathways.

Module 100
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Flash Quiz Tools

Tony Karrer

Questions and items can also be imported from MS Word, IMS QTI, Respondus, rich-text, and other formats. It is also possible to generate three activities that can be used with iPods, PSP players and other portable devices. Quickly create Flash-based e-learning courses, quizzes, and tests.