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15 Authoring Tools For mEnabling Your eLearning For iPads

Upside Learning

Last week I asked if you had thought about mEnabling your eLearning for iPads (mEnabling, is what we are calling the process of getting your existing eLearning to run on iPads and other tablets) but didn’t really tell you how? Swiffy converts SWF files to HTML5. So here’s a few – 15 actually! Camtasia Studio 8.

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Adobe Captivate & RoboHelp: Incorporate eLearning within a Help System

The Logical Blog by IconLogic

When the topic is displayed in a web browser, mobile device (iPad, iPhone, etc) or HTML Help, the lesson will play (and remain interactive). I'd encourage you to keep eLearning within a Help Topic much shorter than standard eLearning lessons; 30-90 seconds is the perfect amount of time to get a quick point across.

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Smokescreen – The Future Of Flash Player?

Upside Learning

Smokescreen project is an effort to bring Flash player to the iPhone/iPad without installing the Flash plug-in. For now this project is targeted at advertisers to enable them to run Flash ads on the iPhone/iPad. Here is a video demonstration of a Flash ad running on an iPad using Smokescreen –.

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"Adobe Captivate 7: The Essentials" Workbook Now Available

The Logical Blog by IconLogic

You’ll learn how to control the mouse pointer and add such standard objects as text captions, images, and highlight boxes. By following step-by-step instructions, you will learn how to record and produce software demonstrations, interactive training simulations, and soft skills training.

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"Adobe Captivate 9: The Essentials Workbook" Now Shipping

The Logical Blog by IconLogic

By the time you finish working through this fast-paced book, you'll know how to control the mouse pointer and add such standard objects as text captions, images, characters, assets from the eLearning Brothers, and highlight boxes. You'll also learn to record and produce software demonstrations and interactive training simulations.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

for developing iPhone and iPad applications. As per the new agreement developers can use only C, C++, Objective-C, and JavaScript to develop iPad/iPhone apps. The new update in the Apple’s Developer Program License Agreement has once again broken Adobe’s hopes of running Flash based apps on the iPhone and iPad.

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mLearning: The Time is Now

The Logical Blog by IconLogic

a standard delivery platform? My first thought about Swiffy was that it would solve a LOT of the problems I hear with SWF content not playing on Apple devices like the iPad. I tried Swiffy on some of my Captivate-published SWFs and I'm sorry to report that none of them converted using the Swiffy beta. Do you have.