article thumbnail

Game-based Learning Market worth $29.7 billion by 2026 – Report by MarketsandMarkets™

QuoDeck

Scope of the Report for Game-based Learning Market: Report Metrics Details Market size available for years 2020-2026 Base year considered 2020 Forecast period 2021-2026 Forecast units Value (USD Million) Fastest Growing Region North America Forecast 2022-2026 CAGR 21.9% 3D animation is an automated real-time deep learning technique.

Games 59
article thumbnail

Top 11 Disruptive E-Learning Technologies For 2013

Learnnovators

Most of the authoring tools today (such as Articulate Presenter, Storyline, Captivate, Lectora, Raptivity, etc.) With more and more video learning solutions and platforms emerging in the market, there are going to be radical changes in how we manage (conceive, design, develop, deliver and track) video-based learning solutions.

article thumbnail

TOP 11 DISRUPTIVE E-LEARNING TECHNOLOGIES FOR 2013

Learnnovators

With more and more video learning solutions and platforms emerging in the market, there are going to be radical changes in how we manage (conceive, design, develop, deliver and track) video-based learning solutions. Here is an interesting infographic (from Interactive Services) that depicts the future of mobile learning: • [link].