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Top 10 Competencies of a Gamified Learning Designer

Learnnovators

Gamified learning is one such major revolution that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn the traditional notions of: Learning style/preference (Fun, Social Interaction, Competition). New (additional) dimensions to learning (Challenge, Engagement, Motivation).

Design 186
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Do We Still Need the LMS?

CLO Magazine

In the early 2000s these became e-learning platforms; we used them to manage courseware and course libraries. Now, as we enter a world of always-on social media, video and mobile computing, these systems have become video learning systems, curation platforms and tools to integrate various digital assets.

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TOP 10 COMPETENCIES OF A GAMIFIED LEARNING DESIGNER

Learnnovators

Gamified learning is one such major revolution that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn the traditional notions of: Learning style/preference (Fun, Social Interaction, Competition). New (additional) dimensions to learning (Challenge, Engagement, Motivation).

Design 100