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Top 3 Instructional Design Interview Tips

Ashley Chiasson

Many Instructional Designers are accidental and have become successful in their roles through on-the-job training. These are things that as an Instructional Designer you will use daily, but likely subconsciously, so before you head into an interview, brush up on things like: Blooms Taxonomy. Maslow’s Hierarchy of Needs.

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Donald Clark on training departments…

Jay Cross's Informal Learning

Read Donald’s post on a recent debate about whether training departments are part of the solution or part of the problem. Then there’s the phoney content; NLP, learning styles, life coaching (get a life not a coach – life is not a training programme), a flood of fuzzy nonsense. Neither has so-called ‘leadership’ training.

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Clark is not Keen

Learning with e's

He began by debunking many of the established and commonly accepted learning theories espoused by the likes of Benjamin Bloom (Taxonomy), Robert Gagne (Stages model) and Abraham Maslow (Hierarchy of needs). Glib, perhaps, but also inherently true when faced with the oversimplification of Maslow's model. get a grip, Andrew!'

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What is Instructional Design? Our Guide to Everything you Need to Know

Growth Engineering

Instructional design is the art of creating engaging training experiences. When producing training content you can cross your fingers and hope that your learners will come away with the right information, or you can put your instructional design hat on and make it happen! This is known as a training needs analysis.

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Maturity Models and the Learning Organization

CrossKnowledge

Thanks to various studies and analyses, we know that companies are not only able to record their training history, but can also develop stability, repeatability, and therefore predictability from models based on the evolution of the “maturity” curve. From Maslow to Kirkpatrick: The Pioneers of the Maturity Model. Was it worth it?

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