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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

by Jolene on March 11, 2011 in Gaming Theory , Instructional Design , Training Development , eLearning Over the last year or so, I’ve been thinking a lot about how to incorporate games into eLearning instructional design projects. The game randomly presented the players – the public – with the questionable receipts.

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Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

Players ultimately developed, and their stats reflected that. There would be little argument as to how good a player was and what a player was worth. If baseball statistics had not developed to accurately evaluate a player or team, the game would have fallen out of favor with adults and returned to its original farm boy state.

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The Sound of Silence | Social Learning Blog

Dashe & Thomson

For an excellent illustration of this problem, check out this great example provided by the always-interesting Cathy Moore (click the image to launch the Flash player): Courtesy of [link] So, why does narration in eLearning frequently do nothing more than parrot back what’s written on the screen? Properly d.

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Military by Jim on May 19, 2011 in Gaming Theory Think game-based training doesn’t have anything to offer your organization in the way of savings? Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Virtual Boot-Camp: Games and Learning with the U.S. Essentially, the U.S. Properly d.

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

After a game is complete, the coach will break down the film, showing players what they did right and wrong. Blended learning may be a newer phenomenon in the corporate world, but coaches have been using a mixture of video, instructor-led, experiential and peer-to-peer learning for decades. Properly d.

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eLearning Review: A Module for the National Security Arena

Dashe & Thomson

Development: Total storyboard development time was apparently in the range of 20 – 40 hours, which isn’t bad given the number of interwoven pathways. Properly d.

Module 100
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eLearning Review: A Module for the National Security Arena.

Dashe & Thomson

Development: Total storyboard development time was apparently in the range of 20 – 40 hours, which isn’t bad given the number of interwoven pathways. Properly d.

Module 100