January, 2014

Remove gamification-version
article thumbnail

Blog Book Tour: #Gamification Fieldbook Part 1 Recap

Kapp Notes

So far the blog book tour for The Gamification of Learning and Instruction Fieldbook: Ideas into Practice is off to a good start. Not as consistent as some past tours but I’ve been crazy busy with all kinds of great gamification happenings. Here is a video I did explaining the book (my version of a fireside chat).

article thumbnail

Top 9 e-Learning Predictions for 2014

Learnnovators

Gamification and Game-based Learning. Gamification & Game-based Learning. We witnessed several inspiring use cases, such as Gamification of Healthcare and Gamification of Retail Safety and Loss Prevention Training. Gamification is all set to pick up speed in 2014. Learning Styles (Personalized & Adaptive).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

Gamification and Game-based Learning. Gamification & Game-based Learning. We witnessed several inspiring use cases, such as Gamification of Healthcare and Gamification of Retail Safety and Loss Prevention Training. Gamification is all set to pick up speed in 2014. Learning Styles (Personalized & Adaptive).

article thumbnail

ERIC SCHUERMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

These new technologies and trends like gamification, interactive video, augmented reality and more, allow us to engage and captivate learners, offering an experience that is both useful and enjoyable. Learnnovators: How do you think today’s rapid e-learning tools are equipped for ‘gamification’? You can also use Lectora Version 11.3

article thumbnail

Proactive, Not Reactive: Strategic with Technology

Web Courseworks

As Cobb and Steele excitedly note for 2014: “Add in those planning to offer a mobile version in the next 12 months, and we’re on track for a majority of associations to make m-learning part of their offerings in the future.”. Mobile content is supported by almost 37 percent of associations in this study.

article thumbnail

Eric Schuermann – Crystal Balling with Learnnovators

Learnnovators

These new technologies and trends like gamification, interactive video, augmented reality and more, allow us to engage and captivate learners, offering an experience that is both useful and enjoyable. Learnnovators: How do you think today’s rapid e-learning tools are equipped for ‘gamification’? You can also use Lectora Version 11.3