eLearning: Interactive vs. Engaging
I Came, I Saw, I Learned
JUNE 15, 2016
by Sally Cox People love to talk about how they want their eLearning courses to be interactive, but to be really effective eLearning, it has to do more than just interact with the learner; it has to engage them. Just adding a simple button is interactive, but it's not engaging the learner. No learning here! Therefore, I engaged them. Learn. Then Do.
10 Mobile Learning Terms that Every Instructional Designer Should Know
APRIL 27, 2016
By Guest Blogger Christopher Pappas / @cpappas. Are you looking for a quick reference guide that can help you brush up on your mobile learning vocabulary before your next Learning and Design meeting? In this article, I'll highlight 10 mobile learning terms that you may want to commit to memory by the time you walk into the conference room. Mobile Learning Christopher Pappas
Uberizing Organizational Learning – Thinking Beyond Courses
JANUARY 6, 2016
Designing courses is passé! In a world where the shelf-life of knowledge and skills are rapidly shrinking, where best practices of yore yield increasingly little or no return on investment, where exceptions are the norm, and constant change and flux the new normal, designing set courses using SME-defined content is like trying to build a dam to rein in the surging waves of a tumultuous ocean.
Psychology of Corporate eLearning: 5 Things to Consider
JULY 19, 2016
There comes a point in time when our inner voice starts whispering: “You are not clever and interesting enough. You’ll undergo degradation if you don’t start learning anything new right now!” ” Sounds familiar, doesn’t it? It’s not about learning how to prepare for life. Tell WHY they need it. your learners will simply waste their time. ” Learning is hard.
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The 70:20:10 lens
FEBRUARY 8, 2016
In 70:20:10 for trainers I advocated the use of the 70:20:10 model by L&D professionals as a lens through which to view their instructional design. The excellent comments on my post, and insightful blog posts by others – notably Mark Britz , Clark Quinn and Arun Pradhan – have prompted me to think deeper about my premise. Both of these approaches miss the point. It just is.
E-Learning Interaction Building Tools Comparison
MAY 9, 2016
An eLearning course looks incomplete without interactions. No one likes to take a boring page turner course. Interactions help in making the course engaging and collaborative. They foster active learning through a meaningful interchange between the course and learners. We are excited to bring out the first ever Interaction Building Tools Comparison. Here is the detailed comparison for you.
What Are Yours? Top Ten Cognitive Biases in Learning
APRIL 21, 2016
Cognitive biases – or the tendency to think in certain ways that lead to systematic deviations from a standard rationality or good judgment – color almost every aspect of our daily lives. We all have them, whether we want to admit it or not. I’m guilty of them in my personal life – system justification bias is the reason I’m resistant to upgrading my home computer to Windows 10.
2016 Reflections on Games and Gamification for Learning
DECEMBER 20, 2016
In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. During this year, I’ve seen a number of universal trends that are worth noting. Continued Strong Interest in Gamification and Game-based Learning. growing to $11.10 billion in 2015.
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Why Millennials Love Microlearning
MARCH 31, 2016
Across the business landscape, a new generation of worker is taking over. Over 75% of the labor force will be millennials by 2019. Grooming these employees for leadership positions will be L&D’s biggest challenge of the coming decade. “In In the next 10 to 15 years, we’re going to have the greatest transfer of knowledge that’s ever taken place,” researcher Chip Espinoza told Bloomberg News.
Adobe Captivate Prime: The Fluidic Player
I Came, I Saw, I Learned
APRIL 5, 2016
by Sean Mullen. The Fluidic Player is the universal content playback experience for Captivate Prime and allows for a simple, unified playback experience, regardless of the type of content being played. Content types include MP4, PPTXs, DOCX, Adobe Captivate or Adobe Presenter projects, SCORM or AICC packages, and even xAPI-compliant content for your mLearning projects. Thank you HTML5!
6 Steps To Creating Learning Ecosystems (And Why You Should Bother)
FEBRUARY 18, 2016
Here’s a quick recap for those just tuning in…. 70:20:10 has shone a spotlight on the limits of formal learning. In contrast, social and experiential learning continue to be veritable goldmines of productivity, placing learners at the centre of their story and demanding a major shift from Learning & Development professionals. Skip ahead and we find ourselves faced with an amazing opportunity.
How Microlearning Enables “Micro-Moments”
JULY 14, 2016
Welcome back to our #BLPLearn blog series, where we offer a monthly look at design and technology as it pertains to learning and development. I’m your host, Jake Huhn—Senior Marketing Technologist at Bottom-Line Performance. What are Micro-Moments? There is a lot of talk in the L&D community about microlearning , and for good reason. Our learners are essentially our consumers. link].
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The Importance of Microlearning in eLearning Design
MARCH 2, 2016
If you search for a definition of “microlearning” in Merriam-Webster’s online dictionary, you won’t find one. The way I describe microlearning is a brief, succinct learning activity that: Requires a short amount of time. Covers very specific topics. Exists (often) as part of a larger curriculum. Modern Learners. Today’s learners (myself included) are often overwhelmed with too much information.
8 Best Practices For Designing Gamified eLearning Experiences
AUGUST 17, 2016
How To Design Gamified eLearning Experiences. There isn’t any doubt that gamification holds a prominent place in the future of eLearning. This comes as no surprise, thanks to the fact that gamified eLearning courses boost learner engagement , increase motivation , and trigger their competitive nature. Determine WHY And HOW To Gamify Your eLearning Course. Go Beyond Leaderboards.
The Explosive Growth of Extended Enterprise Training
FEBRUARY 17, 2016
Video Interview with John Leh, CEO and Lead Analyst, Talented Learning, LLC. After more than 20 years in the LMS industry, John Leh started Talented Learning, LLC as a news, research and consulting organization dedicated to all aspects of extended enterprise learning solutions. As John explains, organizations are uncovering valuable opportunities in these learning initiatives.
3 uses of Virtual Reality in workplace education
JULY 18, 2016
I’m always surprised when someone makes a sweeping declaration such as “No one’s using virtual reality in the workplace” I heard this very statement recently at an e-learning conference. Yep, an e-learning conference. Sure, VR is an emerging technology, but as 20 real-world examples of Virtual Reality can attest, early adopters are indeed putting it to use in the workplace.
Seven Simple Secrets to Off-the-Shelf Course Success
Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.
Learning Analytics: A great boost for creating Learner Centric eLearning
FEBRUARY 11, 2016
I am sure you already know about ‘analytics’. This term has been creating a lot of buzz for the past few years. It’s the process of collecting data, discovering meaningful patterns from it and transforming it into fact-based insights. Application of analytics is typically perceived as an aid for marketing and business decisions. Then does it have any relevance to eLearning? Well, yes. Is it useful?
Curated Insights: What does it mean to modernize workplace learning?
JULY 1, 2016
“We want to modernize our learning culture,” said the chief learning officer. Everyone nodded in agreement, but had absolutely no idea what a “modern learning culture” really is or how to build one. Sound familiar? The familiar tricks that worked 20 years ago just don’t have the same impact on the modern employee. The Evolution of Workplace Learning in a SlideShare Timeline from Jane Hart.
The Power of “Test Then Tell” in e-Learning Design
FEBRUARY 25, 2016
By Ethan Edwards , Chief Instructional Strategist / @ethanedwards. One of the most powerful design ideas for creating good e-learning also seems to be the one that designers find hardest to accept and adopt. It is the “test then tell” approach at the heart of learner-centered design. e-Learning Design Instructional Design Ethan Edwards Learner Centric Design
How To Train Your Millennial
Dashe & Thomson
AUGUST 2, 2016
There are 83.1 millennials in the U.S. , and they get a bad rap. They are often characterized as a generation continually over-rewarded for under-performance. It’s assumed that since millennials took home trophies for fifth place as kids, they will expect similar rewards for mediocre performance throughout their careers. What, Exactly, is a Millenial? Millennials
Learning Insights Guide 2017: Progress with Purpose
Navigating the ever-changing world of eLearning can be a challenge, but many people are finding a way to manage it, as well as a clear path forward. With Learning Insights, you can develop an even clearer sense of purpose, taking your vision to reality.
eLearning: Attention, Attention!
I Came, I Saw, I Learned
APRIL 7, 2016
by Kevin Siegel A few years ago I wrote about the perfect playtime for an eLearning lesson (or module). In my article, I referenced a piece by the BBC, Turning into Digital Goldfish , where the author said "The addictive nature of web browsing can leave you with an attention span of a goldfish." 15 seconds! Does
INFOGRAPHIC: If Learning Was Water
MAY 4, 2016
Learning 101 with a quick, slightly soggy, metaphor. x—–x—–x—–x—–x. Designed by our Guest Blogger, Arun Pradhan. Arun Pradhan has over 17 years’ experience in digital and blended learning. In his spare time Arun blogs about learning, performance and 70:20:10 solutions at Design4Performance. Published on 04-May-2016.
Virtually There: Learner Engagement in the Modern Classroom
FEBRUARY 4, 2016
Learner engagement turns on three factors: an emotional response to the training; an intellectual response to the training; and an environmental response to the learning. Engaging learners has always been a challenge. Not only has training evolved into a blended learning model, the “ Modern Classroom ” is influenced by multicultural cohorts, a mobile workforce, and social networking tools.
2016 eLearning Hype Curve Follow Up
AUGUST 29, 2016
Last December, we placed some of eLearning’s most interesting trends on the hype curve. Now that we are over halfway through 2016, we felt it was time to reflect on how well our predictions played out here at Web Courseworks as well as the eLearning industry. Innovation Trigger. Physical Simulators and EHR-integrated Performance Improvement Activities – Next Generation CME White Paper.