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| Page 1 of 13 | Previous | Next | LEARNING VISIONS NOVEMBER 2, 2011 Rick Raymer: Applying Game Design Principles to elearning #devlearn My live blogged notes from Rick Raymer’s (@trickylearning) session at DevLearn November 2, 2011 in Las Vegas. gamification devlearnarrived a bit late…my apologies! Rewards need to evoke emotion. wanting + liking = rewarding Rick heard Medina speak at Learning Solutions – where in our brains do we learn? Got him wondering, do wanting and liking occur in two separate places in the brain? Turns out they do live in separate places, which could help explain addiction. Wanting and liking are NOT the same thing. in the center of the hub is the module/game. Reward effort. | LEARNING VISIONS NOVEMBER 2, 2011 Michio Kaku #devlearn opening keynote These are my live notes from today’s devlearn keynote. devlearnForgive typos and omissions! Michio Kaku: author of Physics of the Future. link] (co-founder of string theory, a physicist) Today – a guided tour on the future of the elearning process. An authoritative look into the future (he says, while making making jokes about our abilities to predict the future). Education hasn’t changed much in 2000 years. Automation has reduced everything in price – except education. Moore’s Law – computers double in power every 18 months. In 2020, computer chips will cost a penny. We meter it? | | | | | | | LEARNING VISIONS NOVEMBER 3, 2011 Ethan Edwards: 5 Most Important Analysis Questions You’ll Ever Ask #devlearn analysis devlearn instructional designMy live blogged notes with session with Ethan Edwards of Allen Interactions (www.alleninteractions.com). Same issues we’re dealing with in elearning today that we were dealing with 30 years ago. Better elearning, better processes! ADDIE…we’ve heard of it, is it iterative? Regardless of what you do – you need analysis/backgrounding. Challenges of design for elearning: instruction must stand on its own can’t be adjusted or fixed on the fly (when we teach classroom…”let’s skip these pages.” Often it’s skipped altogether. These are failures. | DISCOVERY THROUGH ELEARNING NOVEMBER 2, 2011 #devlearn - Physics of the Future by Michio Kaku (keynote notes) Michio Kaku #DevLearnMichio Kaku. Woody Allen - eternity is a really longtime, especially towards the end. Education hasn't changed much in 2000 years. 1 mentoring, classrooms. Moore's law - computer power doubles every 18 months. The little chip in birthday cards have more power than the Allied Forces of 1945. Cellphones have more than NASA had sending human people to the moon. This change takes us into the future. In 2020 computer chips will cost a penny. The future of the computer then is to eventually disappear. Example. Electricity is everywhere and no where. Translating languages. | LEARNING VISIONS NOVEMBER 3, 2011 Steve Rosenbaum – Curation Nation - #devlearn keynote These are my live notes from DevLearn November 4, 2011 in Las Vegas. devlearn curationSteve Rosenbaum (@magnify) author of Curation Nation ( www.magnify.net , [link] ) The world is changing fast. Curation is a good news/bad news thing. The cloud – sounds so fluffy and nice. It’s being presented as an awesome, good thing. But clouds are often gray and scary – storm clouds! Look at what we’re trying to managing in our personal lives – it’s similar with our data lives! 30% of respondents to a survey check their email in the middle of night. The is too much signal. This just happened. | TAYLORING IT NOVEMBER 4, 2012 What happened in Vegas, won’t stay in Vegas – thanks to #Devlearn I’ve spent the best part of last week in Las Vegas attending DevLearn 2012, so as is customary , I thought I’d provide you with a run-down of the sessions I attended but more importantly, the actions and key points of each session that stuck in my head that I feel are of benefit to the work I am doing now and anticipate being involved in in the future. Day 1. Day 2. | | | | | | | | | -
BOTTOM-LINE PERFORMANCE | TUESDAY, NOVEMBER 13, 2012 DevLearn Thoughts: Is Game Based Learning Misunderstood? We had a great time at DevLearn 2012 in Las Vegas. Sharon Boller introducing Knowledge Guru at DevLearn. Here are a few areas of confusion we heard at DevLearn… and our attempts to clear the air. In Sharon Boller’s DevLearn Morning Buzz on learning game design, a participant commented that the cartoonish, animated feel of many games would not be suitable to her learners. Consider these thoughts from John Barnes , who tweeted at us during DevLearn: John is right: we do start learning the mechanics of a game the more we play. Gamification. MORE >> -
CHALLENGE TO LEARN | FRIDAY, NOVEMBER 4, 2011 Devlearn conference day 2: curation For us DevLearn is a huge success and we will be back next year at the expo.Yesterday was the last day of the expo so I will have some time to attend sessions today. devlearn Adaptive learning ANewSpring e-Learning EasyGenerator eLearning guildI started with a morning buzz session with Jay Cross. He told us how he deals with the information overload that is flooding all of us. The message is simple. You go from push to pull, with RSS feeds you pull information in instead for searching it on the web. This means that people are replacing search engines. MORE >> -
LEARNING VISIONS | SUNDAY, NOVEMBER 6, 2011 Avoiding the Trap of Clicky-Clicky Bling-Bling #devlearn OK – so I can’t live blog my own session, but I can share my slides: presented Thursday, Nov 3 2011 at DevLearn in Las Vegas. devlearn instructional designIt was a great session – lots of conversation with the group which you won’t see on the slides, a few side bars and tangents, and some free t-shirts at the end! Thanks to everyone who joined in. And for the record -- I designed my slides to match the t-shirt I was wearing ;). Avoiding the Trap of Clicky-Clicky Bling-Bling. View more presentations from cammybean. MORE >> -
DISCOVERY THROUGH ELEARNING | TUESDAY, NOVEMBER 1, 2011 #devlearn - How to create a successful mobile learning strategy - Clark Quinn (notes taken pm) mobile # DevLearn mobile strategy mobile learning Clark Quinn"what partner's do we need?" Fundamental (the people you need, IT, stakeholders) (security). Strategic (the people that are there to help because they make sense, vendors, politics). For me: Those that create buyin within an organization. Security personal. Senior team. Policy makers. Hr - for equity. Legal team. Diversity and inclusivity. Vendors. End users (participatory designers). Support teams (anticipating problems that you can't). Corporate communication. Platforms you support. Viruses. Support provided. Ettiquette. MORE >> -
LEARNING VISIONS | SUNDAY, NOVEMBER 6, 2011 Tom Crawford: Design for Mobile The Ups and Downs of the Small Screen #devlearn @vizchef My live blogged notes from Tom Crawford, @vizchef, @viznetwork session at DevLearn November 3, 2011 in Las Vegas. mobile devlearnForgive the typos and omissions. And also forgive the delay – forgot to publish these right after the session on Thursday! The mobile market: Smart phones are growing; but not-smart-phones are still significant part of the market. So you could still do SMS and text and do good stuff with mobile learning. Today we’ll talk about smart phones. Androids are growing. PC/laptop use is down 20%; mobile is 30% up. it knows things you didn’t tell it. MORE >>
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- Game Based Learning – Why Does it Work? BOTTOM-LINE PERFORMANCE | SATURDAY, OCTOBER 20, 2012
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