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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

How Can VR Change the Training Industry? Let’s take a look at how VR will affect the 70:20:10 model of learning. We know that classroom and e-learning modules only account for 10 percent of learning. Seventy percent of learning comes from tackling real-world tasks and problems. percent), early adopters (13.5

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Top 70 eLearning Articles - Hot Topics: iPad Adobe Captivate - July 2010

eLearning Learning Posts

learning management approaches that accelerate performance. Digital Participation, Digital Inclusion and Social Learning - Learnadoodledastic , July 24, 2010 Digital Participation - Why? Peer in learning. The lightbox effect is a Javascript feature adopted from Dynamic Drive. was unsure as to what to expect.