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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

For the uninitiated, gamification as it relates to learning is the practice of applying game mechanics and dynamics – commonly things like points, badges and leader boards (and so much more) – to non-gaming activities or learning interactions to drive engagement and accelerate business outcomes.

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SMBs and Social Learning Technologies

Janet Clarey

Current learning delivery channels primarily ILT classroom and ILT online as well as a fair amount of self-paced e-learning. Goals pretty evenly spread among rapid e-learning (consumption and development), reduce costs, support informal learning, improve productivity. LMS KnowledgeBase. 2, 2005, pp.