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State of the LMS 2012

eLearning 24-7

To me this is a very important question because it goes beyond, “what is nice” to what is “necessary” Mobile Learning – 68.5%. Peer Review, Chat, Collaborative Learning – 68.5%. Social Learning – 57.1%. ILT/Classroom mgt – 48.5%. Mobile learning rules.

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Review of #ASTD2014 International Conference and Expo

eLearning 24-7

hey it is a Mashup of Emotions! Estimate 55% e-learning related content, including e-learning vendors and ILT vendors who added a “virtual training” component as part of their offerings. Expo vendor pick up in terms of leads and traffic. Any of the above plus another or two. in attendance.

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iPad & eBooks: A Game Changer for Blended Learning

Xyleme

Home > Single Source , Standards > iPad & eBooks: A Game Changer for Blended Learning iPad & eBooks: A Game Changer for Blended Learning March 25th, 2010 Goto comments Leave a comment I was on Nigel Paine’s blog on Friday when I saw and commented on his post The Mash-up Begins.