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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2% How do you teach them new information about products, safety or company policy? vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). People are more disengaged than ever.

Games 165
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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2% How do you teach them new information about products, safety or company policy? vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). People are more disengaged than ever.

Games 100
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Online Learning in Education

eLearning 24-7

OpenCourseWare, from MIT, started in 2001 and now includes nearly 2,100 MIT courses which have been used by more than 100M people. 75% of prospective online students expect the cost for an online program to be lower than the cost of a classroom based program of similar length and content (Aslanian eLearners Poll, 2011).