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Gamification: The Power of Gaming Features in Corporate eLearning

eLearningMind

Dopamine is a neurotransmitter or chemical, that sends signals between our brains and nerves in our bodies. It controls the pleasure center of our brains, while also affecting our mood, memory, and ability to think. He says, “Dopamine helps activate the learning centers in the brain. Dopamine, then, promotes long-term learning.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. The term hit buzzword fame in 2011 when Gartner (the go to company that assesses and decides whether to invest in specific technologies) officially added it to its “Hype Cycle” list. Creating an Emotional Connection.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. The term hit buzzword fame in 2011 when Gartner (the go to company that assesses and decides whether to invest in specific technologies) officially added it to its “Hype Cycle” list. Creating an Emotional Connection.

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How To Get Your Book Done With Christine Kloser

LifterLMS

It was like my mouth spoke before my brain had time to process. Let’s talk about brain clutter. because brain clutter happens when there’s just all stress whirling around and there’s no former structure to have all of this stuff go so it ends up everywhere. Christine Kloser: Well it happened very organically.

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THE 70:20:10 MODEL – TODAY, TOMORROW & BEYOND

Learnnovators

From 2002 until the end of 2008, Charles was the Chief Learning Officer for Reuters and Thomson Reuters where he had responsibility for developing the global learning and performance strategy and leading the learning organisation for the firm’s 55,000 workforce. This data is no longer ‘new’, but it presents a powerful argument for change.

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The 70:20:10 Model – Today, Tomorrow & Beyond

Learnnovators

From 2002 until the end of 2008, Charles was the Chief Learning Officer for Reuters and Thomson Reuters where he had responsibility for developing the global learning and performance strategy and leading the learning organisation for the firm’s 55,000 workforce. This data is no longer ‘new’, but it presents a powerful argument for change.

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The fascinating potential of VR for medical training

KnowledgeOne

VR makes it possible to create realistic or unrealistic universes and to integrate customized scenarios. Note that these examples are prototypes and can be customized as needed. Improved adherence to medical recommendations or regimens (Hojat at al, 2011). More favourable health outcomes (Derksen et al, 2013).