article thumbnail

Gaming in Corporate Training: Asset or Liability for Employees?

TOPYX LMS

In the average workplace, gaming in corporate training is becoming more common. In the article Game-Based Learning for the Corporate World, Lorri Freifeld shared some interesting facts that challenge this perspective. Twenty-nine percent of game players are over the age of 50. Since then it has maintained its popularity.

Liability 100
article thumbnail

5 Tips to Prepare Your Storyline Course for Your LMS

eLearning Brothers

As the kids go back to school, our thoughts are turned to learning. In the training world, that means in many cases that we are preparing our courses for publishing to a Learning Management System (LMS). There are currently three main publishing standards in the eLearning world: SCORM, AICC, and Tin Can API. (A

LMS 0