Gaming in Corporate Training: Asset or Liability for Employees?
OCTOBER 13, 2016
The question is, “Is engaging in serious games at work an asset or a liability for employees?” When eLearning is delivered via a learning management system (LMS), employees can get many of the same benefits of gaming listed earlier including stronger engagement and increased content retention – but without the liabilities. The post Gaming in Corporate Training: Asset or Liability for Employees? Gaming is a practice that has been around for a few decades.