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ASTD ICE 2013 Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Consider Player/Game Interactions.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. August 24- 26, Cleveland, Ohio, USA.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. August 24- 26, Cleveland, Ohio, USA.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. August 24- 26, Cleveland, Ohio, USA.

ASTD 228
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TechKnowledge 2012 Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavio r. in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Reference: Sitzmann, T. (in

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. August 24- 26, Cleveland, Ohio, USA.

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ASTD ICE Slides

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. August 24- 26, Cleveland, Ohio, USA.

ASTD 175