Remove government-industry
Remove 2010 Remove Predictions Remove Social Remove Tools
article thumbnail

Bob Little – Crystal Balling with Learnnovators

Learnnovators

Bob Little is a writer , commentator and publicist who works globally, specializing in the corporate online learning industry. It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape. ABOUT BOB LITTLE (Senior Partner, Bob Little Press & PR). THE INTERVIEW: 1.

article thumbnail

Cammy Beans Learning Visions: Gadgets, Games and Gizmos for Learning

Learning Visions

Were no longer talking about designing "courses"; instead we need to talk about helping companies design different strategies (and using games, blogs, wikis, instant messaging -- the gamers learning tools), about crafting a strategic approach to learning and performance support throughout an organization. 6:46 PM Brent Schlenker said.

Games 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Games To Gamification

Learnnovators

Games are generally categorized by the tools (cards, boards and their coins), techniques, components, and widgets used. The term ‘gamify’ or ‘gamification’ was first used in the digital media industry in the year 2008, but it gained popularity only in the second half of 2010. Games can have a profound effect on our minds.

article thumbnail

2010: mLearning Year in Review

mLearning Trends

How our January 2010 Predictions Played Out! As we reach the first anniversary of this blog’s introduction, we thought we’d take stock and figure out how things are going by revisiting our list of predictions for enterprise mobile learning in 2010. Validated (“Double”). Validated (“Single”).

article thumbnail

GAMES TO GAMIFICATION

Learnnovators

Games are generally categorized by the tools (cards, boards and their coins), techniques, components, and widgets used. The term ‘gamify’ or ‘gamification’ was first used in the digital media industry in the year 2008, but it gained popularity only in the second half of 2010.

article thumbnail

Remote Work by the Numbers

Marcia Conner

In 2012 I collected all the data I’d collected about social business (e2.0, enterprise social networks, whatever you want to call it) and posted it in one place for others making a case in their work to launch such a platform. Over 1/2 expect social channels to be a primary way of engaging customers within five years.

article thumbnail

Working Smarter eFieldbook $12

Jay Cross

In this 2011 edition, we added a more lucid description of workscapes, streamlined the social learning chapter, updated the cheat sheets, and included a glossary. Industrial age workers created value in factories. They use the same networks and social media as the business itself. Social Learning. Workscapes.