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What an offline player means for your learning community

Paradiso

Well, we are getting towards this with an Offline Player for your LMS. An offline player, in the context of elearning, is a program which allows learners to download elearning content when they are connected to the internet, then complete the training later when disconnected. The Offline Player. Tin Can Api.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Consider Player/Game Interactions. Companies Mentioned. Enspire Learning. Zombies Run. Knowledge Guru. Allen Interactions. Bailenson, J.N., & Ducheneaut, N.

ASTD 228
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Ghost Edition – Top 10 Authoring Tools for 2013

eLearning 24-7

This year we will focus on the top ten authoring tools for 2013. Was in the top 10 for 2012 and stays in for 2013. New offline player – since Claro is SaaS – you can push your course info for people taking it into Claro and generate some statistics (more on this trend, later on). Hide under the covers?

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Top 10 LMSs for 2013

eLearning 24-7

Back again to bring this first in a series of rankings for the top ten learning management systems for 2013. That said, just as a reminder: Here is how these new rankings will work throughout 2013: Debut this month, update in July, final top 25 in Dec. Tin Can compliment – but no native app and no online/offline synch.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. Chicago, IL: Association for Psychological Science. Bailenson, J.N., & Ducheneaut, N. Communication Research, 36 (2), 285-312.

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ASTD Philly 2013 Presentation Resources

Kapp Notes

The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Consider Player/Game Interactions. Chicago, IL: Association for Psychological Science. Bailenson, J.N., & Ducheneaut, N. Communication Research, 36 (2), 285-312. Reference: Sitzmann, T. Personnel Psychology.

ASTD 150
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On Fire in 2013 – What’s going to be hot in e-learning

eLearning 24-7

Whether you want to call them human image characters, avatars or actors, they are going to be the new “hot” in 2013. In 2012 it has been all about collaborative/peer review with authoring products, and it still will be in 2013, but the avatars/actors with/without backgrounds are going to be in “fuego” Where can it go?