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2013 Hottest E-Learning Trends [INFOGRAPHIC]

LearnDash

In 2013, we are starting to see how the latest technologies are making their way into formal learning delivery. The infographic below, provided by KnowledgeOne, details some of the latest and emerging trends in 2013 as they relate to elearning. so expect to see even greater adoption the latter half of 2013. It should).

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The Future of E-Learning in 2013

LearnDash

New development tools have also hit the scene, particularly among the big players with products like Articulate Storyline and Adobe Captivate 6. But what is in store for our industry in 2013, or even the medium to long term? Let me venture to take a guess at one particular growth area.

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Major Ed-Tech Trends for 2013 [INFOGRAPHIC]

LearnDash

The infographic below details some of edudemic.com’s ideas as to what we can expect for the remainder of 2013. From what I can see, there are plenty of the usual players (i.e. Always at the forefront of technology in education are the schools and universities looking to capitalize on the latest trends.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Consider Player/Game Interactions. W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Companies Mentioned. Enspire Learning. Zombies Run. Knowledge Guru. Allen Interactions. Reference: Sitzmann, T.

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What an offline player means for your learning community

Paradiso

Well, we are getting towards this with an Offline Player for your LMS. An offline player, in the context of elearning, is a program which allows learners to download elearning content when they are connected to the internet, then complete the training later when disconnected. The Offline Player. Old School LMSs. Tin Can Api.

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How I used Learnworlds’ interactive video player to guide viewers’ attention

learnWorlds

Besides, with the Learnworlds’ enhanced interactive video player it’s now very easy to cue a video. The post How I used Learnworlds’ interactive video player to guide viewers’ attention appeared first on Learnworlds. I wanted to apply this strategy to one of our Learnworlds Academy videos. Try it yourself! Start free trial.

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Thinking about Gamification in Learning and Instruction

Kapp Notes

Apostol, Zaharescu and Alexe, (2013) identify eight elements they believe constitute game elements. The elements are rules, goals and clear outcomes, feedback and rewards, problem solving, players, safe environment, and sense of mastery. 2013) Gamification of Learning and Educational Games. Major Categories Identified.