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Curated Insights: Wrapping up 2016 with L&D Thought Leaders

Axonify

L&D tends to follow suite with practitioners sharing their 2016 insights along with suggestions for a better 2017. 2016 Reflections on Games and Gamification for Learning by Karl Kapp. Karl confirms what many of us who leverage gamification in our work observed this year – interest in games for learning is increasing.

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Curated Insights: Wrapping up 2016 with L&D Thought Leaders

Axonify

L&D tends to follow suite with practitioners sharing their 2016 insights along with suggestions for a better 2017. 2016 Reflections on Games and Gamification for Learning by Karl Kapp. Karl confirms what many of us who leverage gamification in our work observed this year – interest in games for learning is increasing.

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Making A Big Impact: Top Corporate Training Innovations for 2018

Time to Know

Companies are using online virtual platforms such as Second Life for delivering their training and are creating virtual environments to bring the human aspect into their eLearning environment. Includes advanced gamification. Usage of mobile learning in corporate training significantly increased in 2017. Mobile Learning.

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Making A Big Impact: Top Corporate Training Innovations for 2018

Time to Know

Companies are using online virtual platforms such as Second Life for delivering their training and are creating virtual environments to bring the human aspect into their eLearning environment. Includes advanced gamification. Usage of mobile learning in corporate training significantly increased in 2017. Mobile Learning.

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2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

Here is the short, graphical version: Our 2017 eLearning predictions set in terms of Gartner’s hype cycle. Gamification: It’s the proliferation of leaderboards that has landed Gamification (temporarily, we hope) in the trough of disillusionment. Tableau dashboard. Trough of Disillusionment.

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2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

Here is the short, graphical version: Our 2017 eLearning predictions set in terms of Gartner’s hype cycle. Gamification: It’s the proliferation of leaderboards that has landed Gamification (temporarily, we hope) in the trough of disillusionment. Tableau dashboard. Trough of Disillusionment.