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New Directions in Sales Performance

PDG

AI pushes only relevant bites of information to each salesperson, tailoring it to their existing knowledge, requirements, and experience. It’s only as good as the model it’s built upon—AI based on a flawed sales model just means you’re giving your salespeople bad information more efficiently. Gamification for Sales Readiness.

Sales 40
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Curated Insights: Wrapping up 2016 with L&D Thought Leaders

Axonify

2016 Reflections on Games and Gamification for Learning by Karl Kapp. Karl confirms what many of us who leverage gamification in our work observed this year – interest in games for learning is increasing. Gamification was seen as a trend just a few years ago with the momentum seeming to have stalled.

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Curated Insights: Wrapping up 2016 with L&D Thought Leaders

Axonify

2016 Reflections on Games and Gamification for Learning by Karl Kapp. Karl confirms what many of us who leverage gamification in our work observed this year – interest in games for learning is increasing. Gamification in corporate training was seen as a trend just a few years ago with the momentum seeming to have stalled.

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Making A Big Impact: Top Corporate Training Innovations for 2018

Time to Know

Companies are using online virtual platforms such as Second Life for delivering their training and are creating virtual environments to bring the human aspect into their eLearning environment. Includes advanced gamification. A next-generation training solution has: -Modern User Interface (UI) for the learner. Mobile Learning.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

open up exciting opportunities for people to access relevant information where and when they require it. Learning leaders will be more focused on relevancy of information. Grows - But Creating "eLearning 2.0 Strategy" Fails Corollary: if you have SharePoint installed, you will be using SharePoint a lot more this year.

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The Learning Side of Sears

CLO Magazine

Nguyen said the retail reality is this: Products across competitors are virtually the same; pricing is transparent, thanks to the web, and so is product information. Nguyen uses Segno Expertise and Reputation together, relying on data and gamification to help make that happen. People have to be the differentiator.

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Making A Big Impact: Top Corporate Training Innovations for 2018

Time to Know

Companies are using online virtual platforms such as Second Life for delivering their training and are creating virtual environments to bring the human aspect into their eLearning environment. Includes advanced gamification. A next-generation training solution has: -Modern User Interface (UI) for the learner. Mobile Learning.