Remove 2018 Remove Lecture Remove Offline Remove Track
article thumbnail

Kitaboo College – Enabling Higher Education with Technology

Kitaboo

Download Content and Read Offline. For offline access it has a feature where students can download the eBook and save it on the platform itself. So, if students ever have issues with their Wi-Fi or mobile data, we have them covered with our offline reading feature. Education Technology / February 28, 2018.

article thumbnail

8 Top interactive learning software for online education

Kitaboo

KITABOO enables eBook downloads and offline reading. Course content is available in the form of on-demand video lectures, homework exercises, and peer-reviewed assignments. It also includes tracking and analytical tools that provide multi-segment data and course statistics based on pre-defined metrics. REQUEST DEMO READ MORE.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Optimizing the Cost of Employee Training While Upskilling

Kitaboo

This can be in the form of video material, for example, video recording of offline lectures which can be used as content for new learners. DISCOVER HOW A MOBILE-FIRST INTERACTIVE TRAINING PLATFORM CAN HELP YOUR ORGANIZATION Kitaboo is a cloud-based platform to create, deliver & track mobile-first interactive training content.

Cost 71
article thumbnail

Looking Beyond the LMS for Digital Transformation in Education

Kitaboo

But while it seems like a reasonable way to launch online classes, disseminate some learning content digitally, track assessments, and generate reports, it is hardly the end state you need to be in! Whatever be your form of education, training, or skill-building offering, part of learning is likely to be online, part offline.

article thumbnail

Why Curriculum Administrators Should Approach Classroom Learning Through Gamification

MagicBox

In 2018, the value of the global gamification market stood at $6.8 In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8 In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8

article thumbnail

Why Curriculum Administrators Should Approach Classroom Learning Through Gamification

MagicBox

In 2018, the value of the global gamification market stood at $6.8 In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8 In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8

article thumbnail

Why Curriculum Administrators Should Approach Classroom Learning Through Gamification

MagicBox

In 2018, the value of the global gamification market stood at $6.8 In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8 In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8