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The Open Screen Project – Will It Succeed?

Upside Learning

Adobe recently announced AIR for Mobile devices. This is an outcome of the Adobe initiated Open Screen Project , which was started a couple of years back. The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles.

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Publishing Adobe Captivate Projects: SWF, HTML5, or Both?

The Logical Blog by IconLogic

by Kevin Siegel      If you attend our  Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users).  In addition, SWFs can be used by the vast majority of the world's desktop computers, laptops, and browsers.

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Smokescreen – The Future Of Flash Player?

Upside Learning

Smokescreen project is an effort to bring Flash player to the iPhone/iPad without installing the Flash plug-in. It’s an open source project implemented in HTML5 and JavaScript. For now this project is targeted at advertisers to enable them to run Flash ads on the iPhone/iPad.

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Adobe Captivate 6: HTML5 At Last!

The Logical Blog by IconLogic

by Kevin Siegel    You've probably heard by now that Adobe released Adobe Captivate 6 late last week. This week, HTML5. Your learners will not need Captivate installed on their computer to use a SWF, but they will need a modern web browser and the free Adobe Flash Player (www.adobe.com).

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Adobe Captivate: Best Practices for Creating Compliant eLearning

The Logical Blog by IconLogic

Selecting the Enable Accessibility option ( Edit > Preferences > Publishing ) makes certain elements in Adobe Captivate projects accessible or open to accessibility technology. The following Adobe Captivate elements are accessible when Enable Accessibility is selected: Project name (derived from Project Properties).

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

The war between Adobe and Apple just got hotter. Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. With the announcement of iPhone OS 4.0 for developing iPhone and iPad applications. or AIR 2.0.

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TechSmith Camtasia Studio 8: One Smart Player

The Logical Blog by IconLogic

by Kevin Siegel    When you are ready to make a Camtasia project available to your learners, you need to Produce it. Arguably, the most common way to publish a Camtasia project is as a Flash SWF. According to Adobe, the Flash Player is installed on most of the world's computers. 

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