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Publishing Adobe Captivate Projects: SWF, HTML5, or Both?

The Logical Blog by IconLogic

by Kevin Siegel      If you attend our  Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users).  According to Adobe, the Flash Player is installed on the majority of the world's computers. Of course, SWFs have a problem.

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Adobe Captivate 6: HTML5 At Last!

The Logical Blog by IconLogic

This week, HTML5. Currently the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. Of course, SWFs have a problem.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

With the announcement of iPhone OS 4.0 Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. for developing iPhone and iPad applications. which we think is a smart feature). or AIR 2.0.

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The 4 S’s of mobile design

E-Learning Provocateur

Yes I know Android sales exceeded iPhone sales last year, but the fact remains many of my colleagues own iPhones. That means I need to account for Flash compatibility. Given the iPhone can’t play swf files, I have to make sure I either don’t use them or I use an alternative format – potentially HTML5.

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2010: mLearning Year in Review

mLearning Trends

Several more of the Tier 2/Tier 3 LMS vendors also “tossed their hat in the ring” (or towards it anyway) announcing some way of publishing content so it could appear via a mobile browser on the iPhones , iPads and Android device trying to capture a few of their most “loyal fans” in learning land. lack of Flash support).