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7 Reasons Why You Must Convert Flash Games to HTML5

Hurix Digital

Adobe Flash ruled the internet for a long time. It accepts inputs from the end-users through a mouse, camera, microphone, or keyboard, thus supporting bi-directional streaming capabilities. From Apple to Google, all leading tech behemoths denounced this platform and began recommending an immediate deactivation of the Flash plugin.

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HTML5: A future without plugins?

Aptara

This streaming video provider has a huge audience worldwide and is constantly looking for new ways to reach these individuals with its online offerings. The source reported that the next version of Apple's OS X will support plugin-free Netflix streaming. The example of Netflix. aptaraeditor. Mon, 06/16/2014 - 22:48.

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Pressure mounting to lose Flash in Web content

Aptara

The struggle of HTML5 against Flash is one of the Internet's current main elements. However, ever since Apple threw down the gauntlet and ditched the standard in its devices, the field has seemed wide open. The streaming service going entirely to HTML5 could be a big victory for that format. It's no secret.

Flash 40
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Multimedia experiences growing stronger in HTML5

Aptara

To commit to Flash to HTML5 conversion, organizations must be sure the latter technology is ready for prime time. A recent Online Video piece delved into the current state of HTML5 video based on facts from a report prepared by JW Player. The main reason goes back to the iPad and its fellow Apple devices.

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Google underlines HTML5 importance with auto-convert policy

Aptara

A wave of Flash to HTML5 conversion is the next logical step, as the latter is becoming a crucial Internet building block. A recent The Next Web piece focused on a Google initiative that shows just how far HTML5 has come. Google makes its choice. Now, Google is setting out to circumvent it.

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Predictions of HTML5 ascendancy gain urgency

Aptara

As the source noted, the relationship between Flash and YouTube goes back 10 years, to an age when the Internet was a vastly different place. While the recent development of HTML5 has been in the PC space, ReadWrite points to mobile as the culprit that turned things against Flash in the first place.