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5 Rules for Successful Microlearning

ATD Learning Technologies

It’s almost inevitable that within the next few decades, Clippy will arise from the dead as a miniature virtual assistant projected on your desk in augmented reality. For the last seven years at Grovo, I have studied what makes microlearning effective in an organizational setting. Feature a passionate expert or role model.

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5 Rules for Successful Microlearning

ATD Learning Technologies

It’s almost inevitable that within the next few decades, Clippy will arise from the dead as a miniature virtual assistant projected on your desk in augmented reality. For the last seven years at Grovo, I have studied what makes microlearning effective in an organizational setting. Feature a passionate expert or role model.

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Which Learning Content Trends Matter Most to You?

Talented Learning

Do these solutions play an important role in your world yet? Platforms designed for microlearning include Axonify , Grovo , PlayerLync and others. Increasingly, we’re seeing virtual reality (VR) and augmented reality (AR) integrated into training simulations, with highly effective results. What’s your view?

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The NexGen LMS Grid

eLearning 24-7

In test mode with Augmented Reality as we speak. Social plays a role. Debuted in 16. Mobile includes on/off synch, native apps too. Content curation. Gamification. Modern and easy to use UI. Can play and view VR content. Deep learning not yet and some more modifications are in order. NexGen market growth rate is fantastic.

LMS 73
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Technology and Training: Using Artificial Intelligence for Learning and Development

Abreon

For these reasons and more, it’s only a matter of time before AI and related technologies such as Augmented Reality and Virtual Reality transform the field of Learning & Development (L&D). Augmented Reality (AR). It’s clear that AI will play a significant role in L&D in the years to come.

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2018: This Year in Learning– 109 Curated L&D Articles from 2018

The Learning Dispatch

Didn’t Grovo trademark the term “microlearning”? In his article for TD Magazine , Anders Gronstedt makes a strong case that virtual and augmented reality isn’t coming— it’s here (PDF). Which claims are supported by reality, and which are just hype? Let’s take a moment and ask: Does gamification actually work?