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The Gamification of Corporate Training

Association eLearning

So how do you make the business cases for the gamification of corporate training? Gamification, Game-Based Learning, and Simulations. If you don’t play you won’t learn, and if you don’t learn you can’t advance in the game.”. Making the Business Case for Gamification. Gamification.

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Interactive elearning: everything you need to know

Elucidat

Today’s employees are bored of outdated training programs and need something more exciting to get the learning juices flowing. Once you’ve identified your objectives, you can design your interactive elements to meet those goals. Be sure to identify the ways in which your employees learn and apply your methods to them.

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10.2 Strategic Ways to Ensure Learning Begets Performance Improvement

Wonderful Brain

If you find this concept plausible, if the clarity with which business results are expressed, then the more accurate learning objectives can be formed. Now pivot over to learning where content is made from the distance between those 2 points. so we always meet objectives. That’s right! What a year!

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48 Books Every Aspiring Chief Learning Officer Should Read

TalentLMS

Learning technology books (2). Learning & business strategy books (4). Learning and Development Culture books (5). This is the book you’ll want to keep on your desk and refer to when you’ve run out of juice or need a helping hand. Virtual instructor-led training books (3). Evaluation & Feedback books (4).

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HP Is Playing Learning Games

CLO Magazine

To develop its large, global workforce, HP implemented game-based training to capture employees’ attention. “It’s fun for the learner and easy to digest, which makes it a great way to learn about new products, reinforce key facts and explain benefits.

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Informal Learning – the other 80%

Jay Cross

I’ll be leading a series of master classes on informal learning and working smarter in Europe. Informal Learning – the other 80%. This paper addresses how organizations, particularly business organizations, can get more done. Source: Institute for Research on Learning (now defunct), Menlo Park, California, 1999. .