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Theories for the digital age: Self regulated learning

Learning with e's

Personal technologies are thought to enable self-regulation at a number of levels, including the ‘object’ and ‘meta’ levels of learning, supporting maintenance, adaptation, monitoring and control of a variety of higher level cognitive processes (Nelson & Narens, 1990). 2008) Does a community of learners foster self-regulated learning?

Theory 103
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Words in mind

Learning with e's

Psychologists and cognitive scientists have offered a number of useful theories that aid our understanding of learning. The last post in this series featured the stages of cognitive development model proposed by Jean Piaget. The last post in this series featured the stages of cognitive development model proposed by Jean Piaget.

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Back to ‘what’ Normal? #AulaCon

Technology Enhanced Learning Blog

Relationship and engagement, what does the research show? ?– Technology: loss of community exposed in Zoom, what is the role of technology and pedagogy? – Research in scholarly work must consider and cover professional development. Learning is not just a cognitive process. Don’t ask ‘what works?’,

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Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

He integrates creativity, cognitive science, and technology to lead development of strategic solutions including award-winning online content, educational computer games, and websites, as well as adaptive, mobile, and performance support systems. What do some of the interesting research findings and survey results point to?

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Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

Nuts and Bolts: Brain Bandwidth - Cognitive Load Theory and Instructional Design by Jane Bozarth - Learning Solutions Magazine , August 2, 2010. Creating Dynamic Presentations with Prezi - WISE Pedagogy , May 24, 2010. Ethnography and Ubiquitous Digital Research - Skilful Minds , February 4, 2010. IDiot , March 28, 2010.

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CLARK QUINN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

He integrates creativity, cognitive science, and technology to lead development of strategic solutions including award-winning online content, educational computer games, and websites, as well as adaptive, mobile, and performance support systems. What do some of the interesting research findings and survey results point to?