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Cognitive Learning: How to Use It, Benefits and Examples

Academy of Mine

Cognitive Learning Theory is a useful theory for looking at education in a modern way, which focuses not just on the student’s ability to repeat the information they have been taught, but instead asks why and how a student was able to learn, and what their innate mental processes and previous life experiences had to do with that learning.

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Taxonomy of Learning Theories

E-Learning Provocateur

Academia is teeming with learning theories. It can be quite a challenge for the modern learning professional to identify an appropriate learning theory, draw practical ideas from it, and apply it to their daily work. Which theory do you choose? How does it relate to other theories? Where do you start?

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Cognitive Learning: How to Use It, Benefits and Examples

Academy of Mine

The problem with this style of learning is that it sometimes results in learners memorizing answers solely to complete a course. That’s where Cognitive Learning Theory (CLT) comes into play – by focusing on individuals’ backgrounds and experiences as opposed to just grading for correctness.

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ID and eLearning Links 4/16/19

Experiencing eLearning

The links and resources in this post include collections of research, specific research on retrieval practice, an overview of learning theories, H5P’s new branching scenario option, and a widget for changing the colors in the Storyline modern player. Learning Science and Research. tags: research learning.

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Top 5 Performance Support Apps for Learning Designers

Learnnovators

That’s why Instructional Design Guru defines terms from Instructional Design, Cognitive Psychology, Social Media, Multimedia, Technology and Law. It defines over 470 key terms for instructional designers.” ~ Connie Malamed , on ID Guru, the performance support App for learning designers. Bloom’s Revised Taxonomy’ App.

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TOP 5 PERFORMANCE SUPPORT APPS FOR LEARNING DESIGNERS

Learnnovators

That’s why Instructional Design Guru defines terms from Instructional Design, Cognitive Psychology, Social Media, Multimedia, Technology and Law. As it claims, this app, with its numerous examples and powerful search features, truly helps put the information instructional designers need for their day-to-day jobs at their fingertips.

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

What is gamification and what does that mean to faculty members, college instructors, instructional designers and other learning and development practitioners. The chapter provides some examples of gamification and parses the term into its component elements. Lucas carefully outlines taxonomy for building game reward structures.