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How To Use User-Generated Content (UGC) to Elevate Corporate Training

Thinkdom

Incorporating this principle into User-Generated Content (UGC) within e-learning environments proves to be transformative. When users actively contribute by sharing their insights and knowledge, they not only enhance their own understanding but also create a learning space where the act of teaching can help retain information for longer.

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2009 Technology Trends That Impact Online Learning

The eLearning Coach

Although organizations have been slow to adopt and promote social media technologies for learning , interest in these approaches is increasing. Individuals, rather than organizations, have been using social media technologies for self-directed and collaborative learning for quite some time. Immersive and Gaming Environments.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

In the Business of Learning , publishers clearly needed to think about how they might go after specialized tools and content that meet particular industry or audience needs games and simulations web 2.0 approaches that leverage distributed content creation, social aspects as part of learning, collaborative learning and editing.

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Rapid Content Authoring Tools 2010 – Innovators, Winners and Updated Trends

eLearning 24-7

Collaborative Learning Environment – Share building of courses in real time, albeit, not two at the same time, so no desktop sharing in that regard. SAAS or hosted on your own servers. Assessment tool built in, Powerpoint Integration. WYSIWYG, plus advanced features like master & dynamic layers. RLO, Themes, Widgets.

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LearnTrends: Backchannel

Jay Cross

Chris 2: Agile networks require collaborative learning across companies. Moderator (Clark Quinn): @amy conceptualize the broader perspective re: learners, learning components? kfarentino: @christy we also need to value the contributions of the "field" workers in creating these types of learning objects.

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From A to Z: The Essential Guide To Mobile Training Strategy Success

eFront

Consider how comfortable your audience is when it comes to using mobile technology, whether they would benefit from a mobile training strategy that allows them to learn on the go, and what learning objectives they want to achieve. What’s more, peer interaction on relevant training topics can be a source of learning of its own.

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Top Posts from August - Augmented Reality - Social Learning

eLearning Learning Posts

Campus firestarter - E-learning in the Corporate Sector , August 3, 2010. trainingwreck , August 22, 2010 The Learning Space at companies large and small is often caught between the fence posts of IT and HR. few years ago, I began to use wikis as embedded module tools to encourage and support collaborative learning.