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TOPYX LMS is a Member of the IMS Global Learning Consortium

TOPYX LMS

Did you know that being a member of the IMS Global Learning Consortium distinguishes a learning management system (LMS)? If an LMS is affiliated with the IMS Global Learning Consortium, it is a quality eLearning system that was designed with the highest standards of performance in mind.

IM 0
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How Digital Badges are Driving a Positive Transformation in Corporate Learning  

Origin Learning

Despite the economic recession and slow-down and turbulent global markets; there is consistent investment in training staff and helping them work better. Money spent on corporate learning is pegged to grow further as a younger millennial audience enters the workforce. There is no one finite solution or answer for this question.

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Recognizing training success with digital badges

Matrix

Corporate learning has changed drastically over the past decade. Micro learning has become very popular and employees can enroll in a module, pause it for extensive periods of time, resume it or abandon it altogether if it feels unimportant or redundant. Paper based credentials are obsolete. Designing a digital badge.

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The Year in Productivity

Vitalyst

As we noted, some of 2017’s major technology transformations were related to collaboration, integration, cloud adoption, and the start of a corporate learning overhaul. They also free up time that would otherwise be spent searching for project information in IM, email, and other sources. Integration. Cloud Adoption.

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The Year in Productivity

Vitalyst

As we noted, some of 2017’s major technology transformations were related to collaboration, integration, cloud adoption, and the start of a corporate learning overhaul. They also free up time that would otherwise be spent searching for project information in IM, email, and other sources. Integration. Cloud Adoption.

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Augmented Reality and M-Learning

eLearning 24-7

Nearly 91 million AR capable smartphones exist in the global market. Projections indicate 197 million AR capable smartphones to be set in the global market by 2012. Corporate learning. AR Reality. Educational games where your end users are actually part of the game; animation and audio is in play (no pun intended).

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Augmented Reality and M-Learning

eLearning 24-7

Nearly 91 million AR capable smartphones exist in the global market. Projections indicate 197 million AR capable smartphones to be set in the global market by 2012. Corporate learning. AR Reality. Educational games where your end users are actually part of the game; animation and audio is in play (no pun intended).