Remove Custom Remove Learning Company Remove Productivity Remove Wikipedia
article thumbnail

5 Business Cases that Call for Serious Games

Knowledge Guru

Our definition of serious games is the same as what you’ll find on Wikipedia: “games with a purpose beyond pure entertainment.” Instead of emailing a series of PDFs and Powerpoints, or making people sit through a boring webinar, design a fun game that allows players to learn and memorize the material as they play.

Games 229
article thumbnail

How QuoDeck enables enterprises to deliver game-based learning

QuoDeck

So while people were clamoring for more content through new age formats on Google or Wikipedia, but somehow enterprises could not get into that mind shift. Enterprise learning remained very boring, stale, and desktop oriented. The product relies on how to use gaming as a natural behavior of the learner to drive enterprise learning.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Clive Shepherd – Crystal Balling with Learnnovators

Learnnovators

ABOUT CLIVE SHEPHERD (Founding Director – The More Than Blended Learning Company): Clive Shepherd is a consultant learning technologist. He went on to co-found Epic (now Leo), a major producer of custom e-learning. Humans may not be changing but our understanding of how they learn best is constantly evolving.

article thumbnail

Employee Onboarding: The missing link in your business strategy

Disprz

While induction could just be your way of supplying general information to the new hire, onboarding is essentially, as wikipedia beautifully describes, a way of ‘organizational socialization.’. In the changing landscape, what holds the key is continuous learning and development to keep employees up-skilled and trained all the time.

article thumbnail

Entrepreneur Camp for Instructional Designers: Teaching Disruption

Kapp Notes

Mark ask the students to envision an instructional design product with no content…what would that look like, how would that work. The second day opened with a discussion of learning companies and ways they can impact the future and what can be done to sustain innovation within the field of instructional technology.