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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

When I first heard the term ‘gamification’* I had the sensation of a spider wiggling down my shirt at a picnic. Not so ‘gamification.’ For clarity, Games are well-crafted stories built in digital form with learning objectives frequently placing the learner in real life decision-making situations. Gamification is not Games.

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Which Learning Content Trends Matter Most to You?

Talented Learning

Extended enterprise learning content followed a similar path. Organizations raced to set up their learning management systems (LMS) for employees and then customers, members and partners and were surprised that nobody voluntarily came and the learning content race started. Learning Content Survey: What Are Your Priorities?

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Keynote Resources from #LUC2017

Kapp Notes

The Lectora 2017 Users Conference promises to be an exciting and engaging event. Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. Mission Possible: Creating Learner Engagement from Karl Kapp.

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15 Best eLearning Authoring Tools in 2023 (Buyer’s Guide)

WhatFix

Employee Training. 15 Best eLearning Authoring Tools in 2023 (Buyer’s Guide). New technologies have changed how organizations produce and deliver digital learning experiences, with eLearning content authoring tools becoming a must-have solution for instructional designers and L&D teams. Back to Blog. Disha Gupta.