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Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess.

Games 266
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Game Element: Construction and Creation

Kapp Notes

In that game, players first work together to build an overly complex and complicated mouse trap by landing on “build” spaces and creating part of the trap. In this electronic game, players are able to build all types of things out of textured cubes in a 3D world. The player also has the ability to build roller coasters.

Games 180
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Some Facts about Immersive Learning Worlds

Kapp Notes

The other day, a blog reader sent me an email asking about Immersive Learning and wanted some information about what it meant and how it is being used. So, here are some interesting facts and figures about immersive learning environments. There is still going to be a steep learning curve for virtual worlds.

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DevLearn '08.in a week.I'm getting psyched for the ILS Challenge.

Mark Oehlert

Yes its true.I'm getting ramped up for the eLearning Guild's DevLearn 2008 conference coming up next week in San Jose, CA. We need that stretch to expand our offerings and to get closer to a really immersive, engaging learning environment. This year, our stretching coaches will be Clive Shepherd and Deborah Todd.

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Cammy Beans Learning Visions: Profiles of a Twentysomething and a Fiftysomething Learner

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Friday, June 22, 2007 Profiles of a Twentysomething and a Fiftysomething Learner In the fact-gathering phase for an e-Learning strategy project I am working on, I have the fun task of interviewing a whole bunch of potential end-users.

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Customer Education: How to Build A Great Online Corporate Training Program

learnWorlds

On average, 42% of companies who use eLearning generate more income. Learning materials can be easily translated and localized to meet the needs of a multilingual workforce and customer base. eLearning Improves Employee Productivity by 15%-25%. eLearning Improves Employee Productivity by 15%-25%. Gamification.

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Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. I think the gender divide matters when we develop elearning, and I can confirm that it exists for me personally. Im a major geek, yet I avoid Second Life and continue to be skeptical about its use in elearning. All women.

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