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Creating eLearning Content around Learning Objectives with Simple and User-friendly Authoring Tools

easygenerator

When developing learning objectives, it is important to use Bloom’s taxonomy. Of all survey respondents, 81% indicated they are familiar with Bloom’s taxonomy, and for 77%, it is helpful in the process of creating learning content. Bloom’s taxonomy is essential as the basis for good instructional design”, commented one respondent.

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Creating eLearning Content around Learning Objectives with Simple and User-friendly Authoring Tools

easygenerator

When developing learning objectives, it is important to use Bloom’s taxonomy. Of all survey respondents, 81% indicated they are familiar with Bloom’s taxonomy, and for 77%, it is helpful in the process of creating learning content. Bloom’s taxonomy is essential as the basis for good instructional design”, commented one respondent.

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How leaders can step up and ramp up to meet upskilling demands

CLO Magazine

Leaders must create an environment that celebrates learning and links learning to opportunity. Effective upskilling solutions also integrate skills taxonomy and skill practice into existing workflows. Prioritize continuous learning.

Metrics 99
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In a cash, time, and people strapped work environment, how can we develop our own games?

The Learning Circuits

So I’ll throw another at you here; this time from Chris Crawford , which doesn’t so much define Games as it defines the taxonomy of creative expressions… Things get really interesting with Crawford’s taxonomy when you get to the lower reaches. Finally, technology is the pillar which allows your participants to play your game.

Games 60
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The Importance of Compliance Training – Your Real-World Guide to Learning that Delivers

eLearningArt

Participant takeaway is at the “Remember” and “Understand” levels of Bloom’s taxonomy only. Armed with that, they need to move right up to the top of Bloom’s pyramid, applying, analyzing, evaluating, and solving problems, all in their real-time environment, where things are tricky, unpredictable, and complicated. The result?

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PLAY ME or TRADE ME

Wonderful Brain

At the lower end of this taxonomy would be informal knowledge, reading fiction, opportunities gained from traveling, mixing and working with other cultures, present in discussions with all sorts of pros in all areas of interest in many different areas and general information resulting from a long life with open eyes and ears.

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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

A last point: In a learning environment, game interactions become not just exploitations of the basic human trait towards distraction, but will defocus the learner from the real content to be transferred. *(The In any learning environment, this is the common process applied, whether called A.D.D.I.E. Emphasis is mine).