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The Promise Of 3D Learning

Upside Learning

Every now and again I wonder about the multi-user 3D environments, or virtual worlds that were all the rage just a couple of years ago, the finest example being Second Life. Second Life itself was a promising collaborative 3D learning platform.

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e-Clippings (Learning As Art): Article comparing new Mash-Up tools (Popfly, Pipes, Google) - thanks Sam Adkins

Mark Oehlert

» June 03, 2007 Article comparing new Mash-Up tools (Popfly, Pipes, Google) - thanks Sam Adkins Sam Adkins at Ambient Insight passed along a link to a post on the Social Strategist that I just reading through now but which does a compare and contrast between some of the emerging tools for creating mash-ups. From the land of Huh?

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Gas makes a splash in 3D worlds

E-Learning Acupuncture

I wasn’t in his office, I wasn’t on the phone with him, our time together wasn't even a series of email exchanges – it was in a 3-dimensional virtual world: Second Life! Enter Second life. Tim and his staff have created a virtual gas station in Second Life. Are you in Second Life?

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e-Clippings (Learning As Art): Here at ASTD.first session reviews.Ruth Clark and Tony Karrer.

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Edu-Gaming in the latest Escapist | Main | Article comparing new Mash-Up tools (Popfly, Pipes, Google) - thanks Sam Adkins » June 03, 2007 Here at ASTD.first session reviews.Ruth Clark and Tony Karrer. First, for full disclosure.I

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Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

What are they doing – how do they display information and what they’re teaching us about their product? 30-90 seconds. Stove pipes that eventually fall over or are forgotten, in part, because they aren't connected to anything else that matters. ShamWow Why are these so memorable? United States License.