Table: Key Advantages of Serious Games/Immersive Learning Simulations
Kapp Notes
NOVEMBER 29, 2010
Games use a combination of entertainment and active learning principles to immerse players in learning environment (Bruner, 1962; Piaget, 1951; Malone, 1981; Csikszentmihalyi, 1990). Yee and Bailenson (2007) have shown that an experience as an avatar can change a person’s real life perceptions and behaviors.
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