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Table: Key Advantages of Serious Games/Immersive Learning Simulations

Kapp Notes

Games use a combination of entertainment and active learning principles to immerse players in learning environment (Bruner, 1962; Piaget, 1951; Malone, 1981; Csikszentmihalyi, 1990). Yee and Bailenson (2007) have shown that an experience as an avatar can change a person’s real life perceptions and behaviors.

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2009 Predictions How Did I Do?

Tony Karrer

9 - Knowledge Worker Skills Topic growing rapidly, problem getting recognized, more and more people offering workshops and solutions to address this I realized in 2007 that there's a very important Knowledge Worker Skill Gap emerging. Information overload, distraction, need to work effectively in networks and parts of virtual teams, etc.