Remove 2011 Remove Jive Remove Player Remove Strategy
article thumbnail

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term hit buzzword fame in 2011 when Gartner (the go to company that assesses and decides whether to invest in specific technologies) officially added it to its “Hype Cycle” list. The mechanics are the various actions, behaviors, and control mechanisms that play into human psychology which are afforded to a player in a game context.

article thumbnail

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term hit buzzword fame in 2011 when Gartner (the go to company that assesses and decides whether to invest in specific technologies) officially added it to its “Hype Cycle” list. The mechanics are the various actions, behaviors, and control mechanisms that play into human psychology which are afforded to a player in a game context.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

How On Target Were My 2011 Predictions? It’s time once again to take stock of what happened in enterprise mobile learning and see if any of my 2011 predictions hit their intended targets. If 2010 was the year of the pilot, 2011 will be the year of the deployment. Prediction #1 - mLearning Engagements Expand. Prediction #5.

article thumbnail

Is There a Better Way to Social Learning?

Xyleme

Here is why I believe this strategy will not only fail but risk further marginalizing L&D: 1. Companies will choose best-of-breed social business software vendors for enterprise social learning deployments, not niche players Below is Gartner’s 2009 Magic Quadrant for Social Software in the Workplace, G00171792 [see note at end of post].