What You Need To Know About Corporate Gamification of Learning
eLearningMind
JULY 15, 2016
The term hit buzzword fame in 2011 when Gartner (the go to company that assesses and decides whether to invest in specific technologies) officially added it to its “Hype Cycle” list. The mechanics are the various actions, behaviors, and control mechanisms that play into human psychology which are afforded to a player in a game context.
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