Remove 2012 Remove Exercise Remove Gamification Remove Mentoring
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Saw a bunch colleagues and friends, and had lots of fun in the Gamification Workshop. So the slides to the Gamification workshop can be found here. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Pictures from the Gamification Workshop.

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TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Kapp's ASTD TechKnowledge 2012 Presentation. & Bailenson, J.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Combining Zombies and Running…Gamification of Exercise. Reference : Fox, J. &

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Combining Zombies and Running…Gamification of Exercise. Reference : Fox, J. &

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Combining Zombies and Running…Gamification of Exercise. Learning 3.0

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ASTD ICE Slides

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Companies Mentioned. Zombies Run.

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