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Top Learning Trends for 2017 (according to the experts)

Axonify

But, instead of simply offering our POV, we thought there was no better way to provide you with the best insights than to consult with some of the leading experts in the field. We, in L&D, are becoming a team of curators, experience designers, and consultants who must find ways to inject and infect learning into the company.

Trends 256
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Top Learning Trends for 2017 (according to the experts)

Axonify

But, instead of simply offering our POV, we thought there was no better way to provide you with the best insights than to consult with some of the leading experts in the field. We, in L&D, are becoming a team of curators, experience designers, and consultants who must find ways to inject and infect learning into the company.

Trends 100
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Web 2.0 Applications in Learning

Tony Karrer

Last week I presented a session at ASTD TechKnowledge entitled eLearning 2.0 - Applications and Implications. I discussed the fact that there was a common Adoption Pattern that went from personal adoption to work groups to organization. eLearning Trends Enterprise 2.0 It could just as easily have been called Web 2.0

Wiki 105
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Cammy Beans Learning Visions: What’s the Difference: Learning Designer vs. Instructional Designer?

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Are we – as in the collective we of the eLearning ‘industry’ – making a conscious shift away from Instructional Designer since no one on the outside knows what that means? " Moving into the "eLearning 2.0"

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

So when you think about corporate gamification for learning, or even gamification for eLearning, you are really thinking about how you can take the mechanics from gameplay and apply them to your learning experience to both engage and motivate your participants to drive a meaningful behavior change.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

So when you think about corporate gamification for learning, or even gamification for eLearning, you are really thinking about how you can take the mechanics from gameplay and apply them to your learning experience to both engage and motivate your participants to drive a meaningful behavior change.