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Training vs. Learning and the Role of Mobile Devices | Social.

Dashe & Thomson

Envision a phone application that allows you to browse FAQs, search for desired training content and access collaborative workspaces including wikis and forums that contain user-generated content. Mobile learning should be a fast, easy user experience where learners can access a “robust library of content” and communicate with others.

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Training vs. Learning and the Role of Mobile Devices

Dashe & Thomson

Envision a phone application that allows you to browse FAQs, search for desired training content and access collaborative workspaces including wikis and forums that contain user-generated content. Mobile learning should be a fast, easy user experience where learners can access a “robust library of content” and communicate with others.

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4 Ways Organizations are Leveraging Microlearning

AthenaOnline

In this case attendees of the full-day IMS programs can access a custom page that includes a series of short video lessons, workshop materials, tools and assessments as well as a threaded discussion to ask questions of the day’s presenter and other participants.

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Come Together

Jay Cross

Information is not captured for reuse or the building of peer-rated FAQs. For example, bloggers may not communicate well with IM users. Each technology comes with its own logins and conventions. Maintenance becomes a nightmare for central staff. Coordination breaks down. Overlapping technologies are subject to breakdown.

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e-Clippings (Learning As Art): Day 3 - Forecasting the Future: Predicition Markets and MMOGs

Mark Oehlert

According to the FAQ, Superstruct is "the world’s first massively multiplayer forecasting game. " The game doesnt start until September 22 but people have already started posting their visions for 2019 and while I read just a couple, Im immediately struck by the pessimistic view of the future that is present.

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Web 2.0 Applications in Learning

Tony Karrer

Method Count Percent Alongside Formal Learning 26 63% Process Information / Training 22 54% Frequently Asked Questions (FAQ) / Support Information 18 44% Commonly used resources, URL's to applications, documentation, Contact Information, etc. Honey Pots - Create pages that people are likely to update such as Common Support Issues, FAQ, etc.

Wiki 105
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The Ultimate Glossary of eLearning Terms

LearnUpon

FAQ (Frequently Asked Questions). FAQs allow learners to get the information they need without having to contact the vendor directly. . The primary purpose of the LTI standard, created by the IMS Global Learning Consortium, is to connect learning systems, such as an LMS, with external service tools. F2F (Face to Face Training).