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Gamification: Why It’s Good

LearnDash

Coined in 2003, the term “gamification” did not take off in usage until about four years ago. One research company, Gartner, predicts that by 2015 more than 70% of 2000 different global organizations they track will be using at least one form of gamification in their business practices. What It Is.

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Can we jumpstart new tech usage?

Clark Quinn

Around 2003, immersive learning environments were emerging (one of my former bosses went to work for a company). And the question is, can we anticipate and leverage the properties and skip (or minimize) the stumbling beginnings. Let me use an example. Remember the Virtual Worlds bubble? Let me ask: where are they now?

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What is Net Promoter Score

ProProfs

Introduced in 2003 by Fred Reichheld while working with Bain & Company , global organizations use NPS (customer satisfaction metric) to measure, on a scale of 0-10, the degree to which consumers would recommend their company to others. They are most likely to switch to a better product when they find one.

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Summary of Original Snake Oil Post

The Learning Circuits

It was into this environment that Sam Adkins post on the evening of November 16, 2003 was published. In the 2003 dropdown menu click on November. Simulation - Gartner estimated by 2006 over 70% of elearning would be simulation. When metrics were attainable, they weren't always supportive of the learning function's plans.

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e-Clippings (Learning As Art): Big Basket of Stuff #2.in which even amnesiacs can remember games.students get connected and wikis get adopted.

Mark Oehlert

Meister: "According to a Gartner forecast, 50 percent of U.S. typekey e-Clippings (a division of blogoehlert) Me in Second Life Blog powered by TypePad Member since 08/2003 corporations will have implemented wikis by 2009. And they’ll only grow in interest as more “Net generation” employees enter your company."

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e-Clippings (Learning As Art): The iPhone is Both Important and Not - So Can We All Just Take a Breath?

Mark Oehlert

typekey e-Clippings (a division of blogoehlert) Me in Second Life Blog powered by TypePad Member since 08/2003 Here is an idea for a super-sexy session at some coolo upcoming conference.In If you find something, just tag it with kurt+lewin to add it to the mix.

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Top 47 Posts and 10 Hot Topics for February

eLearning Learning Posts

Indeed, Cheskin’s Davis Masten and Tim Plowman characterized digital ethnography as the next wave in understanding the consumer experience in a Design Management Journal article as early as 2003. While While I’ve presented at dozens and dozens of conferences over the years, this was my first true keynote.