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Virtual reality for pain management

KnowledgeOne

In addition, VR is also beneficial as a physiotherapy and rehabilitation tool – especially following a stroke, or to improve the motor skills or physical condition of the elderly or those living with specific disabilities – as well as to stimulate the cognitive abilities of older adults with mild cognitive impairment.

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Why microlearning is not just about mini training videos

Ed App

The ‘why’ behind microlearning is not about catering to the perceived goldfish-level attention spans of an increasingly millennial workplace; and equally, it’s not about ‘dumbing down’ content or providing ‘get it done and over with’ training. David Maxfield (2019). Michael Boyette (2012). Overcommitted?

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Harry Potter, but Make it Online Learning: Gamifying Education

KnowledgeOne

In 2012, Boulet predicted that gamification could receive significant short-term attention and interest but that it would quickly be forgotten and replaced by the next pedagogical theory buzzword. In 2019, KnowledgeOne and Ubisoft collaborated to develop Game Creator’s Odyssey. Game Creator’s Odyssey.

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KEVIN THORN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

He left the corporate workforce to start NuggetHead Studioz in 2012 where he works with clients in various industries solving learning problems in a wide range of exciting creative experiences. It was indeed interesting to know about the first event that you conducted in 2019. After retiring from the U.S.

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Can microlearning save eLearning?

Ed App

By analysing engagement and learning metrics, hotspots that need additional attention can be identified, and companies can detour onto a revised route. Microlearning is often touted as catering to the supposedly diminishing attention-spans of an increasing number of millennial employees in the workplace. 8] Michael Boyette (2012).