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A New Year & A New Look to TimSlade.com

Tim Slade

Well, it’s finally 2019! I first built my website back in 2012, and since then I’ve made gradual updates and overhauls to keep it fresh and current. I first built my website back in 2012, and since then I’ve made gradual updates and overhauls to keep it fresh and current. 2012: My First Website. 2019: A New Look.

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Learning Styles and E-Learning

eLearning 24-7

Wilson, 2012 citing Waterhouse, 2006). ” (Wilson, 2012 citing Howard-Jones). I never paid attention. New Horizons , 13 (1) (June 30, 2019). Educ Inf Technol 24 (2019). Educ Inf Technol 24 (2019). International Journal of research in Educational Sciences 2 (2), (April, 2019). Moseley, D.,

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The adult brain learns best with stories

KnowledgeOne

A matter of attention. By being more engaged in our listening, we are less likely to fall off the wagon (see Deciphering Attention ) than when faced with a simple set of facts. Other sources: Annie Murphy Paul, Your Brain on Fiction , The New York Times, 2012. Attention, in numbers. Deciphering Attention.

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Virtual reality for pain management

KnowledgeOne

Pain is not only a sensory experience but also a psychological, behavioural and cognitive one that involves our emotions, disposition and attention. Pain requires attention, and if some portion of that attention can be diverted (e.g., In 2019, the World Health Organization (WHO) recognized it as a disease in its own right.

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Why microlearning is not just about mini training videos

Ed App

The ‘why’ behind microlearning is not about catering to the perceived goldfish-level attention spans of an increasingly millennial workplace; and equally, it’s not about ‘dumbing down’ content or providing ‘get it done and over with’ training. David Maxfield (2019). Michael Boyette (2012). Overcommitted?

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Everything You Must Know Before Selecting Gamification Services

Hurix Digital

It is estimated to see a CAGR of 30.31% over the forecast period (2019-2024) on the back of an exponential rise in the number of smartphones and mobile devices. In 2012, Gartner had predicted that 80% of gamification projects would fail to reach business objectives primarily due to poor design. billion in 2018.

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Learning System Mkt. Forecasts

eLearning 24-7

It was widely seen during the financial crisis, with lower than usual pricing from 2010 to 2012. Just as with ILT, plenty of people will not be paying attention, and with them at home, surfing the net is a guarantee while someone is talking. Pricing per year (i.e. per seat, per user, = per year), drops when there is a recession.