Remove 2017 Remove Augmented Reality Remove Microsoft Remove Virtual World
article thumbnail

5 Reasons to Join the Virtual Reality Learning Revolution Right Now

ATD Learning Technologies

By now you’ve probably heard about the recent emergence of consumer-ready virtual reality (VR) technology. Strap on the headset, grab the hand controllers, and experience the magic of going to another world. But several learning leaders are still taking a wait-and-see approach to these new mixed reality technologies.

article thumbnail

Immersive Learning, VR, AR, MR

eLearning 24-7

Immersive is the appropriate use of the what it will be and what it is (for 2017). Immersive (as of 2017) covers VR, AR, and MR. . VR – Virtual Reality. AR – Augmented Reality. MR – Mixed Reality. VR – Virtual Reality. Oh wait, nearly everyone. PC tethered?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

2019 eLearning Predictions – Hype Curve

Web Courseworks

In the plot, the black dots represent individual data points – the proportion of influencers who tweeted the words AI or artificial intelligence each month from December 2017 – November 2018. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience.

article thumbnail

5 Reasons to Join the Virtual Reality Learning Revolution Right Now

ATD Learning Technologies

By now you’ve probably heard about the recent emergence of consumer-ready virtual reality (VR) technology. Strap on the headset, grab the hand controllers, and experience the magic of going to another world. But several learning leaders are still taking a wait-and-see approach to these new mixed reality technologies.

article thumbnail

eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

In the plot, the black dots represent individual data points – the proportion of influencers who tweeted the words AI or artificial intelligence each month from December 2017 – November 2018. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. Innovation Trigger.

article thumbnail

Adobe Captivate 2019 release

Adobe Captivate

When Fluid Boxes were launched in Captivate 2017 Release, I was pleased with this approach to responsive design. In Captivate 2017 the Static Fluid Box would always remain centered within the area for that Fluid Box. That dream is now a reality with Captivate 2019. Virtual Reality Projects. Interactive Video.

article thumbnail

The Time Has Come – Digital Learning

eLearning 24-7

Technological advances: Virtual Reality is coming, well in a sense for some places in higher education and even corporate (lucky folks who get to have it), it is either here or on its way in just a few months. Full VR usage won’t be in 2016, nor do I see it as everyone is using it in 2017. A brave new world?

Digital 40