Remove 2019 Remove Gamification Remove Learning Environment Remove Learning Theory
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Engaging Adult Learners: An Oxymoron?

Innovative Learning Group

“Engagement” has become a buzzword in our industry, coming with hazy definitions and often with prescriptions for this or that technique or technology: if only you’d use (gamification, VR, microlearning, interactive video, mind-mapping, TikTok, or whatever) , your learners would be engaged! Adult Learning Theory and Engagement Research.

Learner 45
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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! If you haven’t checked out the crazy cool VR features in Adobe Captivate 2019, please take a look!) Here is the recording and slideshare.

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How to become an Instructional Designer in the etraining domain?

Philip's Learning

In fact, the Bureau of Labor Statistics projects a 6% growth rate in instructional design jobs between 2019 and 2029. They work closely with subject matter experts, educators, and trainers to develop materials that are aligned with the learning objectives and meet the needs of the target audience.

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Free L&D webinars for August 2018

Limestone Learning

Wednesday, August 8, 2018, 10AM – 11AM PT: Integrating UX Design and Gamification You may have heard about user experience (UX) design. You probably know a thing or two about gamification by now. But what does it mean to apply them together to create an engaging learning experience?

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